1. Submission of picks will be entered on the picksheet. This picksheet can be found on the main baseball league page.
2. Each player is given a series to pick a winner for each. The series can be 2, 3, or 4 games long. The wins and losses for each team picked is counted.
3. After choosing a MLB team within a series, the player must decide which "runs matchup" to place the team in. (From 1-6, with each numbered category used once.) These runs matchups are essentially confidence points. The team a player he/she thinks who will do the best among the teams chosen would be placed in the "6 runs" box. The next best team he/she thinks would be placed in the "5 runs" box, etc.
4. Each player's 6 run pick will be compared to his/her opponent's 6 run pick. (Likewise for the 5, 4, 3, 2, 1 run picks) Whichever pick has the best +/- record (wins minus losses) gets that number of corresponding runs added to his/her score. For example, a 3-1 record beats a 2-1 record. A 2-0 record beats a 2-2 record. A 3-2 record ties a 2-1 record. If there is a tie in records, then no runs are given to either player.
5. Along with the 6 runs picks, each player makes between 1-5 "bench picks". If the score is tied after adding all the runs from the 1-6 picks, then the bench breaks the tie in "extra innings". For the bench picks, we take the overall +/- number for all the teams that are picked by each player. The better +/- number determines the winner for the entire game.
6. If there is a tie with the bench, then the matchup is considered "extra-innings". The commissioner will select one day when all the MLB teams are playing. Each team involved in the tie will select the winners of all the games played that date. (Series will not be used.) No points will be used. The winner is the one who picks the most teams correct. This procedure will repeat until the tie is broken.
7. If there is a tie in the playoffs, the home team is considered the winner. There are no rain-outs in the post-season. The home team is the team with the better seeding.
1- The Commissioner will not inform players if their picks have errors, even if he spots them before the beginning of games. It is up the individual player to spot his/her errors prior to due times and resubmit picks.
2- If there is any error, that is not found by the Commissioner, it is up to another TNP player to spot this. If the error goes unnoticed by all after 3 days upon completion of the MLB series in question, the score becomes official.
3- The MLB schedule that is provided on the TNP picksheet was created prior to the start of the season. Therefore, any rescheduled games may not be indicated on there. For example, a 3 game series may become a 4 game series from a rain-out in the past. Any extra games added due to this circumstance does count in our scoring.
4- If a player fails to make picks on a timely manner, the game is deemed a "rain-out" and will be rescheduled. However, the player who failed to make picks forfeits a "3 runs" pick for the made-up game. If the same player forfeits the made-up game, the "3 runs pick" is surrendered and the rest of the picks are determined by a randomizer program.
5- A player, who forfeits frequently during a season, may be removed from the league for future seasons. This decision is based on the discretion of the Commissioner.
6- This rule applies to a player who makes one of the following errors: picking the same MLB team twice on the picksheet or picking both teams that play each other. If this happens, the lower rated pick is forfeited. It does not matter if that forfeited pick ultimately wins or loses.
7- If a player picks the same game twice (whether it's the same team or opposing teams), the lower of the two picks is forfeited. That lower pick is considered a loss, no matter how the opposing pick fared.
1. Each team will play an 18 game schedule.
2. Playoff Format: League winners own the top 4 seeds of the post season and have a first round bye. They are seeded #1-#4. Second place finishers from each of the 4 leagues qualify and are the home team for the first round of the playoffs. Those four teams are seeded #5-#8. The next top 4 teams (2 or more teams can come from the same league) qualify and are are assigned the lowest 4 seeds, #9-#12.
3. Wildcard Round: A one game wildcard for each of the matchups are created. #12 at #5, #11 at #6, #10 at #7, #9 at #8. The winners of each game go on to play a league pennant winner in the next round.
4. Quarterfinal Round: The home team (league winner) needs to only win 1 out of 2 games to advance. The visiting team needs to win both games. The lowest remaining seed plays the #1 seed, etc..
5. Semi-Final Round: The remaining 4 teams play a best-of-three series. The lowest remaining seed visits the top seed. The next lowest seed visits the remaining team.
6. Cooperstown Classic: The winners of the previous round play in a best-of-three series. Unlike the other rounds of the playoffs, there is no home-field advantage. Everything is even-up at this level!
1. In case 2 teams are tied in the standings, the following criteria will be used to break the tie:
a. Head to Head Record
2. In case 3 or more teams are tied in the standings, the following criteria will be used to break the tie.
b. Intraleague Record
c. Total Runs Scored in Season
d. Strength of Schedule
e. One Game Playoff
a. Record between teams tied (If 2 teams remain tied after this point, we go back to tie breaker rule #1)
3. If there is a tie involving teams from different leagues, the following criteria will be used to break the tie:
b. Intraleague Record (If 2 teams remain tied after this point, we go back to tie breaker rule #1)
c. Total Runs Scored in Season (If 2 teams remain tied after this point, we go back to tie breaker rule #1)
d. Strength of schedule
e.One Game Playoff between all teams involved
a. Head to Head Record (Or record between teams tied)
b. Total Runs Scored in Season
c. Record vs. other playoff teams
d. Strength of schedule
e. Tie-breaker game